01-02-2009, 10:19 AM
The focus of this game should be to make it as competitive as possible, while rewarding time spent online (IE Exp gained) and tactical skills/strategy.
The 2 biggest issues IMO are;
#1 The 4x-10X exp boost for highest Net Worth and the rest of whom ever's crew the top NW happens to be in. This is an issue because time spent online/skill can NOT overcome such a huge boost. I agree that it ought to exist because it rewards spenders and after all the game MUST generate revenue else it cannot exist.
Remedy to this issue is to lower the exp boost to 2X, that's still TWICE the exp of everyone else, yet hard work and perseverance CAN overcome it. This will make the game more competitive, allowing multiple crews to compete effectively.
#2 Once a crew gets this bonus and holds the top position, the past few winning crew have used this added exp/levels they have accumulated to spam any (usually 2nd place crew) crew with non stop losses. IE; racing them continuously every 4 minutes and winning because of their higher levels. This further reduces the chances of competition because the 2nd place crews win/loss ratios are RUINED and have problems working their models to generate the NW required to level up. It pretty much ruins any chance of another drew competing, this is especially true on the shorter rounds, since there is less time to be able to overcome these problems.
Remedy to this issue is #1 as above, and to be able to "block" up to 10 players from racing you as you used to be able to do on QM through the list. These 2 things would allow more competition for top crew and would entice more people to actually go for it.
I quit playing the Blitz round after spending over $200.00 in the first hour, as I KNEW that If someone in my crew couldn't take the lead, we were doomed. There's no way to overcome the current exp boost in a short time period, I don't think its reasonable in a 14 day period either.
What this is doing to the game is.... the current group has won the last 4 rounds, and they will continue to do so as long as they wish, because they can use all their bonus credits, won from the previous round to take the lead/top position every round thereafter. This ruins anyone else's chance of unseating them. The competition becomes non existent..........
I have another idea to "fix" that problem, but I'll keep that to myself till after this new round starts.
Cres, if you or Ray need me to elaborate any further, 863-232-9138 is my cell.
Thanks for your time, Mike
The 2 biggest issues IMO are;
#1 The 4x-10X exp boost for highest Net Worth and the rest of whom ever's crew the top NW happens to be in. This is an issue because time spent online/skill can NOT overcome such a huge boost. I agree that it ought to exist because it rewards spenders and after all the game MUST generate revenue else it cannot exist.
Remedy to this issue is to lower the exp boost to 2X, that's still TWICE the exp of everyone else, yet hard work and perseverance CAN overcome it. This will make the game more competitive, allowing multiple crews to compete effectively.
#2 Once a crew gets this bonus and holds the top position, the past few winning crew have used this added exp/levels they have accumulated to spam any (usually 2nd place crew) crew with non stop losses. IE; racing them continuously every 4 minutes and winning because of their higher levels. This further reduces the chances of competition because the 2nd place crews win/loss ratios are RUINED and have problems working their models to generate the NW required to level up. It pretty much ruins any chance of another drew competing, this is especially true on the shorter rounds, since there is less time to be able to overcome these problems.
Remedy to this issue is #1 as above, and to be able to "block" up to 10 players from racing you as you used to be able to do on QM through the list. These 2 things would allow more competition for top crew and would entice more people to actually go for it.
I quit playing the Blitz round after spending over $200.00 in the first hour, as I KNEW that If someone in my crew couldn't take the lead, we were doomed. There's no way to overcome the current exp boost in a short time period, I don't think its reasonable in a 14 day period either.
What this is doing to the game is.... the current group has won the last 4 rounds, and they will continue to do so as long as they wish, because they can use all their bonus credits, won from the previous round to take the lead/top position every round thereafter. This ruins anyone else's chance of unseating them. The competition becomes non existent..........
I have another idea to "fix" that problem, but I'll keep that to myself till after this new round starts.
Cres, if you or Ray need me to elaborate any further, 863-232-9138 is my cell.
Thanks for your time, Mike
Milf Pleaser