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Mc book

#7
Continued......

get for racing that person. The closer the race is, the more experience points you will get, but be careful not to lose because it will cost you money if you lose.

Getting started day 1
Everyone has a different way of getting started, but I have used this method for 8 years now and I have always had great success with it. Starting out, buy a Honda Del Sol (this is one of those things that might change over time). It will cost you $4,000. This is the best car to have until you get to level 5 (I will go over cars later). This is the fastest car for the price and has the most parts available for it. After you buy the Del Sol, buy an intake, header, and exhaust. With parts, the most expensive parts are usually the best, but at this point, it’s not going to matter that much. You just want to make sure you are faster than people with stock cars. Now, you will need to buy fuel. On the page where you modify your car, click refuel. With the parts you have, you will use about 1% of fuel per race, so watch your fuel level. When you get down to 15%, you will need to refuel and do a tune-up which both will cost you money.
Before you start racing too much, you will need some models to make you some money so you can afford to keep fuel and your car tuned up. Once you have your car, 3 parts, and fuel (which you don’t use for cruising) click the arrow by “Actions” and click “Cruise”. Now always cruise 1 at a time, no matter what level you are or where you are in the game. You will get the most models cruising 1. At this point you will only get 1-3 models per cruise. You will get more models when you cruise the higher your level and the better your win/loss ratio is. After you build up about 50-100 models, you will be set until you level again. My rule is level 1, keep 100 models, once you get to level 2, keep 200 models, level 3 , 300 models etc. Now you will need to click the arrow by “Actions” again and click “Work”. Then click “buy more calendars”. Put all of your cash in calendars and where it says “hours to work your models” put 100 (don’t go over 100 until you are level 5+ and have at least 20,000-50,000 calendars. Where it says “percentage to pay your models” put 10. You can put higher if you want, but don’t go over 13% or you won’t make near as much. The more % you pay them, the happier they will stay, but the less you will make. The higher % of happiness your models are (the % on the models live in the top right box) the more money they will make you. You can make them higher by winning races and keeping a good win/loss ratio.
Work 100 hours and pay them 10%-12% until you sell all of your calendars. The money will go into your cash inventory. Whatever amount that it says you made after you work, you actually only make about 75% of that number (until they fix it). Now that you have some cash on hand (hopefully around $20,000) which you can keep buying calendars and working as much as you want, but you need to start racing with whatever credits that you have left. You can work more later when you get back down to $5000-$10,000 cash.

Racing – When you are choosing someone to race, you can do one of two things. One, you can look at the leaders board and see who has a lot more loses than wins, or you can go to the game stats page and
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Messages In This Thread
Mc book - by racerr - 08-26-2013, 11:34 AM
Mc book - by Admin_vbulletin3_import1 - 08-27-2013, 03:06 AM
Mc book - by racerr - 08-27-2013, 04:49 AM
Mc book - by teet - 08-27-2013, 10:34 AM
Mc book - by teet - 08-27-2013, 10:34 AM
Mc book - by teet - 08-27-2013, 10:35 AM
Mc book - by teet - 08-27-2013, 10:36 AM
Mc book - by teet - 08-27-2013, 10:36 AM
Mc book - by teet - 08-27-2013, 10:40 AM
Mc book - by racerr - 08-30-2013, 09:38 AM
Mc book - by SexyJDM - 09-04-2013, 10:54 PM

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