12-22-2008, 12:43 AM
Ok, so we've been following your threads on ideas and changes you'd like to see to MC. Here's a list of what we are thinking of changing for the next game period. If there's enough support, then we will add them immediately:
1) bring back accept/decline for races
2) bring back money and pink slip racing
3) EXP: racing higher level players will gain more exp and lower level player - less. Perhaps add a feature where if you continually spam the same player, you gain less and less exp from than player
4) Gain exp from HI's, Stealing, Carjacking and Recruiting too
5) *NEW IDEA*
- We've been thinking of adding a twist to the game where not only do you improve your skills by gaining experience and leveling up, but each time you gain a skill level, you also receive a bonus "Skill Point". You can apply these skill points to 'custom tailor' your player.
ie: you will have a sub set of character traits/abilities that you can improve by adding 'Skill points' to them such as:
- Reaction Time
- Launching
- Tuning
- All-motor
- Forced Induction
- HI
- Stealing
- Recruiting
- FWD
- RWD
- AWD
etc etc
The idea is that when a new game period starts, everyone gets like 5 or 10 points to apply to whatever attributes they wish. Then for each skill level you get, you will receive an additional 'Skill Point' that you can add to these attributes to make you better in that area.
For example, if you add points to the HI attribute, you will get better at HI'ing. Someone that has, say 5pts for HI will be more successful at HI'ing than someone with only 1pt. Or, if you add points to Tuning, you will gain more power tuning than someone else that has the same car/mods with less points in the Tuning attribute, etc etc.
With this new structure, it will diversify all the cars even more and will mix up the game. Two players of the same skill level and the same car/mods can run totally different times if they've applied their Skill points differently, etc etc...
Please keep this thread CONSTRUCTIVE.
1) bring back accept/decline for races
2) bring back money and pink slip racing
3) EXP: racing higher level players will gain more exp and lower level player - less. Perhaps add a feature where if you continually spam the same player, you gain less and less exp from than player
4) Gain exp from HI's, Stealing, Carjacking and Recruiting too
5) *NEW IDEA*
- We've been thinking of adding a twist to the game where not only do you improve your skills by gaining experience and leveling up, but each time you gain a skill level, you also receive a bonus "Skill Point". You can apply these skill points to 'custom tailor' your player.
ie: you will have a sub set of character traits/abilities that you can improve by adding 'Skill points' to them such as:
- Reaction Time
- Launching
- Tuning
- All-motor
- Forced Induction
- HI
- Stealing
- Recruiting
- FWD
- RWD
- AWD
etc etc
The idea is that when a new game period starts, everyone gets like 5 or 10 points to apply to whatever attributes they wish. Then for each skill level you get, you will receive an additional 'Skill Point' that you can add to these attributes to make you better in that area.
For example, if you add points to the HI attribute, you will get better at HI'ing. Someone that has, say 5pts for HI will be more successful at HI'ing than someone with only 1pt. Or, if you add points to Tuning, you will gain more power tuning than someone else that has the same car/mods with less points in the Tuning attribute, etc etc.
With this new structure, it will diversify all the cars even more and will mix up the game. Two players of the same skill level and the same car/mods can run totally different times if they've applied their Skill points differently, etc etc...
Please keep this thread CONSTRUCTIVE.