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2-15-2010 New MC shocker - Latest Updates and Changes

After trying it out a little more, and reading this thread, many of the same issues are arising.

What are you trying to say exactly Cres? You want people to be more hyped and have the adrenaline rush of playing MC? So you want to cut the amount of time we spend on MC to a minimum? Those who run in top crews spend hours on this game, but now, it just seems like top crew is composed of the highest NW people.

There's still amazingly high prices for parts. I'm not sure how many supercharger kits in real life cost $30K+. Honestly, the structure of Rev3, not this beta, wasn't bad at all. You could should have just stuck with the same structure, but pretty it up or something. This beta, should have been the beta for Rev3.

If I had just joined MC and saw this, I would probably play for an hour at most, and quit. Even back in Rev2, I found incentive to keep on coming back. It was simple and effective, but it was also addicting as fuck. I'm not sure why you're wanting to push for so much change in such amount of time. Yes I understand that you're trying to gain new players, but at the expense of the older players who kinda basically "keep this game alive"? What kind of marketing technique are you trying to use?

Sorry if this is long, but these are just my thoughts on the current beta system a few days into the session. I hope this doesn't fall on deaf ears, Ray/Cres.

EDIT/Adding more comments:
What's up with the person sitting at 11 trill NW? Are you going back to the days when top winner was picked from the first day of the session? Like I said, just get someone who's going for top winner, and get them in your crew. Then you'll win top crew easily. I thought you guys changed the hyper inflation with Romeo's post? But now it's back x10? That's just insane...


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2-15-2010 New MC shocker - Latest Updates and Changes - by SexyJDM - 02-17-2010, 11:00 AM

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