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Ideas for Future Versions*Must Read*

#18
MC_Alumni Wrote:I appreciate your critisism. The problem is, Im aiming to make the game more interesting for the rest of the people playing, those without memberships and without buying credits. The majority that will never hit top 25.

Maybe 250 credits is a bit much, but im just throwing ideas out there. The point of having a high credit cost is to prevent there from being nothing buy money and slips races.

The money and slips idea was the main point in the game. You raced people for respect, and there was a sense of competition as to who can build the fastest car, and who thinks they can beat that person.

The crew set up now isnt working either. Like you said, there are 1-3 top crews competing, which really turns into 1 top crew dominating the rest. I mean, what chance do new players have starting a crew, when literally all the top players compile themselves into the top crews. Of course they are top crew!

My crew had a late start, and we still have managed to break into top ten, and are doing pretty well for ourselves considering this is our first round in years.

I dont think that all of the top ten crews and leaders should recieve rewards or medals or anything, but if the same top players and top crews dominate everytime, it would be nice to have a reason to shoot for top ten.

Whats wrong with in game rewards (medals/no medals) such as some crew bankroll to start out with next round, or some crew models at the start?

Quite frankly, the crew set up now leaves no competition either.

As for promoting, how hard would it be for every member to get 1-5 new people playing. I dont propose it as a burden, but if you like to play tell people about it. Show them the ropes. Its a great game, and once people get the hang of it, its so addictive. Then if those new players each got a couple of their friends to play, bam, were talking a few thousand new players

I just want to see MC back the way it was in the old days, with so many people on at all hours of the day

for the crews thing...thats y they should jus make it back the way it used to be...if there are helper crews set up o well...let the top crews take the wins from them...but at least the rest of the crews trying for top can challenge each other...

as for promoting..i would like to see it like before too...but until people start helping others...it wont be...
AlKi
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Messages In This Thread
Ideas for Future Versions*Must Read* - by LuDe - 11-23-2008, 11:14 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-24-2008, 04:17 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-24-2008, 08:32 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-25-2008, 12:44 AM
Ideas for Future Versions*Must Read* - by LuDe - 11-25-2008, 06:25 PM
Ideas for Future Versions*Must Read* - by Ataxic - 11-25-2008, 07:58 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-26-2008, 03:30 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-26-2008, 11:45 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-27-2008, 04:40 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-30-2008, 02:08 PM
Ideas for Future Versions*Must Read* - by LuDe - 11-30-2008, 04:37 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-01-2008, 08:29 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-03-2008, 08:29 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-05-2008, 02:50 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-11-2008, 11:18 PM
Ideas for Future Versions*Must Read* - by DrOoPie - 12-12-2008, 10:43 AM
Ideas for Future Versions*Must Read* - by DrOoPie - 12-12-2008, 02:43 PM
Ideas for Future Versions*Must Read* - by DrOoPie - 12-12-2008, 11:08 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-13-2008, 12:01 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-13-2008, 12:28 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-14-2008, 01:46 PM
Ideas for Future Versions*Must Read* - by LuDe - 12-28-2008, 11:45 PM

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