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  Top Crew - SexyParty
Posted by: Bubye83 - 12-05-2008, 08:50 PM - Forum: Crews - Recruiting and Strategies - Replies (14)

i want try to run top crew next sesh..who can help me?

my list (not confirm yet)

1) cjw aka chris
2) winstonSTI
3) Saint
4) ScaRlet
5) anti_rice
6) BigBang


left 3 spot..

* i hope bryce,psyful,mat bond,shannon can help me too


  Congratz
Posted by: im_a_n00b - 12-05-2008, 07:09 PM - Forum: General Game Discussion - Replies (10)

Congratz to all winners


  good round
Posted by: NoToRiOuS_ThUgS - 12-05-2008, 07:02 PM - Forum: General Game Discussion - Replies (17)

Good round everyone...we came back hopefully it was enuff to pull top crew...comgrats to all winners


  Omg
Posted by: o_O_MIDORI_O_o - 12-02-2008, 11:15 PM - Forum: General Game Discussion - Replies (3)

i know this is pointless and prolly noone cares BUUUUUUUT......

Skill Level: 10
EXP: 46,514 (70.58%)


Me mights gets past level 10 for the first time (besides for ludew(LMAO)) in about 2 years Big Grin spam me and make my dreams come true


ajajajajjajajajajjajaj


  Possibly Playing Again
Posted by: Outkast - 11-30-2008, 04:11 AM - Forum: General Game Discussion - Replies (11)

Starting next month i'll try playing again for the first time in a long time, any help on what i should know since i quit like 2 years ago would be greatly appreciated Big Grin


  11-25-2008 Updates and Changes
Posted by: Admin - 11-25-2008, 08:00 PM - Forum: News and Announcements - Replies (25)

The following updates and changes have been made:

[Image: top25.gif] The old Top 25 icon has been replaced with the fancier new one!


IDE Icons are now seperated by the 3 different categories:
[Image: top_imports_a.gif]
[Image: top_imports_b.gif]
[Image: top_imports_c.gif]

[Image: top_euro_a.gif]
[Image: top_euro_b.gif]
[Image: top_euro_c.gif]

[Image: top_domestics_a.gif]
[Image: top_domestics_b.gif]
[Image: top_domestics_c.gif]

Stars:
If you've won an icon more than 3 times, you will achieve a star above that icon, ie:
[Image: winner_1.gif]

If you've won an icon more than 5 times, you will achieve two stars above that icon, ie:
[Image: winner_2.gif]

If you've won an icon more than 12 times, you will achieve three stars above that icon, ie:
[Image: winner_3.gif]

Beyond this, you'll just have to find out Tongue



Enjoy!


  making a beginner tutorial
Posted by: LuDe - 11-24-2008, 09:22 PM - Forum: Rookies and Beginners - Replies (20)

i was thinkin bout remakin a tutorial...it teaches new players how to start play and do other aspects of the game...i was jus wondering (before i waste my time doing it) is how many people think that this is a good idea??


  Ideas for Future Versions*Must Read*
Posted by: MC_Alumni - 11-23-2008, 01:14 AM - Forum: Game Idea's and Suggestions - Replies (72)

Here are a few ideas and resolutions that I think would benefit Midnitechallenge as a whole, in the community as well as from a business perspective. Anyhow, here goes

1. Bring back Accepting/declining races. This is what made MC what it is, giving an actual reason to build up your car, as well as to build sleepers. Back in the day, you could choose an amount to race for, as well as the option of pink slips, and challenge someone to race. Shortly after, that person would recieve a race invite showing the amount and whether or not its for slips. You could then accept or decline the persons challenge.

I think this should be brought back, but with limits to avoid misuse. Say that the game had the same setup with quickmatches and instant racing, but there was a new option to "Duel" or whatever. For 250 (or more) credits you can pick an amount, and a pink slip option and challenge an opposing player. That player of course, can either risk his car and accept, or play it safe and decline.

This brought a real competitive edge to MC. I remember back in the day, there were hundreds of people on, AT ALL TIMES. Racing for money and slips was what brought the main appeal to MC. A well played race could make or break you.
Overall, it feels like there is no real reason to build sleeper cars, or even to build fast cars at all.


2. My second idea is to change the EXP system. It should be set up that you gain the most exp by racing people in your close range. If you beat someone who way outranks you, whether it be legit or by default, you should gain a lot of exp. That being said, if you are way above someones range, it should be pointless to race them. People should be racing there level to gain the max amount of exp, instead of spamming people for guaranteed wins. I know that sounds like complaining, but really its just common sense. I have no problems with how MC operates, just suggestions.

3. More cars that have a purpose! Is it me, or are there only two cars in this game? (I think we all know what I'm talking about) Back in the early days, there were always certain cars that ran the game, but it would be nice to see different cars better at different things. For example, certain cars should have higher pimp factor than others, hands down. Others, should run the best 1/4 mile. Some should be better at street racing, and so on. This gives you a reason to buy multiple cars for different occasions. Motorcycles...?

4. Gaining Exp more ways than one. I think you should gain exp from many of the things you do on MC. For example, when you recruit someones models, or steal a car, you should gain exp. When you work and dont lose models, you should get exp. When you beat someone that has won most of their races, you should gain more exp than normal, and less for thos who have lost most of their races. If you advance in overall ranking (1st, 2nd, etc) you should also get exp. Ex. If your in 2nd, and end up taking 1st, exp reward.

5. Crew battles. I liked the crew battle set up in the old days, which was similar to the Accept/decline method above. Crews could challenge other crews, and they then had the choice to accept or decline. The random set up that is in place now is unbalanced. You have top crews racing the worst crews, and so on. If there isnt a challenge option, there should be "crew ranges" so that crews are racing the closest competition for them that there is

6. Why the hell do you make so much money? Back in the day, it was a great feat to hit 1 billion. Now, you wouldnt make top 25. What truly is the purpose in having so much money? With the cars and racing system it is, theres nothing to spend it all on. Whats more realistic, 100 million from racing and selling calendars, or 1 trillion. Unless there is a reason for it, I think its useless to have so much money. Overall, the parts, calendars and level ups should cost more, and you should make less. Dont worry, you'll still have millions and millions stacked up for a rainy day

7. Promote Promote Promote. This game is way underrated. Its sad to see that such few people play anymore, especially compared to how it was in the beginning. Add the pink slip and money races and I think a lot more people will be drawn in. After all, what it street racing all about? I hope that more and more people continue to join and play. MC is a great game, it just seems to have lost its way. Please hear our cries

Criticism is welcomed


  Pink slips
Posted by: MC_Alumni - 11-21-2008, 08:40 PM - Forum: Game Idea's and Suggestions - Replies (2)

Hey i know this game used to have it and im not sure why they took it out but i think we should be able to race for money and pink slips. if people are using it to cheat then make races for money only possible for certain race ranges or something and you could put a limit on the amount of money you can bet or the amount of times you can bet per set period of time


  who else wants to...
Posted by: chilln_villn - 11-20-2008, 07:21 PM - Forum: General Game Discussion - Replies (8)

who else wants to get rid of the fucking 5 second between races, "anti-spam" shit? i say it goes nao!!!



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