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  Game/forum mods..........
Posted by: Dyna - 01-02-2009, 12:15 PM - Forum: General Game Discussion - Replies (31)

To those who want this.......

Please understand that mods wont be able to win prizes or icons. To be completely above the fairness issues in the game and to be truly about the game, they have to have nothing personally to gain or lose.

They must still play, so that they understand the changes and how it affects the game overall. I think this puts Midori out because he wants the all time Home Invasion record, however after he gets it, then maybe he'll want the job?

I agree that Lude and Midori are great candidates, as is Agent Smith. I think a player must have been an active player for at least a couple years to really understand where we have been and where we need to be. The more medals, icons you have, the more likely it is you really understand the game.

Just my 2 cents, this is not official. Raymond, nor Crescent is not currently available. But I do know that they want their mods to be "NEUTRAL"


  Help N00bs
Posted by: MC_Alumni - 01-02-2009, 12:06 PM - Forum: Rookies and Beginners - Replies (6)

Alright, Lets keep this real on topic and post "helpful" things for new players. Maybe we can get Lude and He Hate Me in here and we can get this new guide started.


  Changes
Posted by: mustangkid05 - 01-02-2009, 11:03 AM - Forum: Game Idea's and Suggestions - Replies (26)

Bring back the regular and gold game
ray will still make money on the gold
butt you can prove who the better players are because credits are equal

try it for a few sessions atleast


  anyone going top
Posted by: mecca_boy - 01-02-2009, 10:57 AM - Forum: Crews - Recruiting and Strategies - No Replies

well i think i got the hang of this game and i will be racing this round lol

so hit me up if you want me in yuor crew

fucked around last round and got to level 16 lol and a bad ratio


  Game likely will not start until tomorrow....
Posted by: Dyna - 01-02-2009, 10:30 AM - Forum: General Game Discussion - Replies (74)

I talked to Raymond on his cell last night.

The focus of this game should be to make it as competitive as possible, while rewarding time spent online (IE Exp gained) and tactical skills/strategy.
The current top crew can likely hold that position as long as they 'd like with a minimum of effort or skills because of the issues I'll outline below.

The 2 biggest issues IMO are;

#1 The 4x-10X exp boost for highest Net Worth and the rest of whom ever's crew the top NW happens to be in. This is an issue because time spent online/skill can NOT overcome such a huge boost. I agree that it ought to exist because it rewards spenders and after all the game MUST generate revenue else it cannot exist.

Remedy to this issue is to lower the exp boost to 2X, that's still TWICE the exp of everyone else, yet hard work and perseverance CAN overcome it. This will make the game more competitive, allowing multiple crews to compete effectively. The more competiton, the more fun it is....

#2 Once a crew gets this bonus and holds the top position, the past few winning crew have used this added exp/levels they have accumulated to spam any (usually 2nd place crew) crew with non stop losses. IE; racing them continuously every 4 minutes and winning because of their higher levels. This further reduces the chances of competition because the 2nd place crew's win/loss ratios are RUINED and the then have problems working their models to generate the NW required to level up. It pretty much ruins any chance of another crew competing, this is especially true on the shorter rounds, since there is less time to be able to overcome these problems.

Remedy to this issue is #1 as above, AND to be able to "block" up to 10 players from racing you as you used to be able to do on QM through the friends/block list. These 2 things would allow more competition for top crew and would entice more people to actually go for it since they might actually have a chance.

I quit playing the Blitz round after spending over $200.00 in the first hour, as I KNEW that if someone in my crew couldn't take the lead, we were doomed. There's no way to overcome the current exp boost in a short time period, I don't think its reasonable in a 14 day period either. Its too much!

What this is doing to the game is.... the current group has won the last 4 rounds, and they will continue to do so as long as they wish, because they can use all their bonus credits, won from the previous round to take the lead/top position every round thereafter. This ruins anyone else's chance of unseating them. The competition becomes non existent..........
This unfair advantage needs to be adjusted/fixed so that a group with more skills CAN win.

I have another idea to "fix" that problem, but I'll keep that to myself till after this new round starts. Since there is another advantage that I want to use........

I understand the top crews of the past 4 rounds won't like this because they love their unfair advantage. Get over it, the game HAS to be competitive for EVERYONE else, not just a few.


  Game suggestions
Posted by: Dyna - 01-02-2009, 10:19 AM - Forum: Bugs and Support - Replies (11)

The focus of this game should be to make it as competitive as possible, while rewarding time spent online (IE Exp gained) and tactical skills/strategy.

The 2 biggest issues IMO are;

#1 The 4x-10X exp boost for highest Net Worth and the rest of whom ever's crew the top NW happens to be in. This is an issue because time spent online/skill can NOT overcome such a huge boost. I agree that it ought to exist because it rewards spenders and after all the game MUST generate revenue else it cannot exist.

Remedy to this issue is to lower the exp boost to 2X, that's still TWICE the exp of everyone else, yet hard work and perseverance CAN overcome it. This will make the game more competitive, allowing multiple crews to compete effectively.

#2 Once a crew gets this bonus and holds the top position, the past few winning crew have used this added exp/levels they have accumulated to spam any (usually 2nd place crew) crew with non stop losses. IE; racing them continuously every 4 minutes and winning because of their higher levels. This further reduces the chances of competition because the 2nd place crews win/loss ratios are RUINED and have problems working their models to generate the NW required to level up. It pretty much ruins any chance of another drew competing, this is especially true on the shorter rounds, since there is less time to be able to overcome these problems.

Remedy to this issue is #1 as above, and to be able to "block" up to 10 players from racing you as you used to be able to do on QM through the list. These 2 things would allow more competition for top crew and would entice more people to actually go for it.

I quit playing the Blitz round after spending over $200.00 in the first hour, as I KNEW that If someone in my crew couldn't take the lead, we were doomed. There's no way to overcome the current exp boost in a short time period, I don't think its reasonable in a 14 day period either.

What this is doing to the game is.... the current group has won the last 4 rounds, and they will continue to do so as long as they wish, because they can use all their bonus credits, won from the previous round to take the lead/top position every round thereafter. This ruins anyone else's chance of unseating them. The competition becomes non existent..........

I have another idea to "fix" that problem, but I'll keep that to myself till after this new round starts.

Cres, if you or Ray need me to elaborate any further, 863-232-9138 is my cell.

Thanks for your time, Mike


  Need for speed undercover ps#
Posted by: Need_jdm - 01-02-2009, 12:52 AM - Forum: Computer/Console Gaming - No Replies

any one play this game?? hit me....my game name is inmoney..im always down to play a game..Big Grin


  the bay area??
Posted by: Need_jdm - 01-02-2009, 12:48 AM - Forum: Off Topic - No Replies

any bayarea folks on here:confused: whats good??


  time for new forum mods??
Posted by: LuDe - 01-02-2009, 12:02 AM - Forum: General Game Discussion - Replies (21)

anyone think its time for new forum mods...i mean most of these guys dont even come on the forums anymore...i talked to ray bout it and he told me to send in a support ticket to remind him and i did, but i never even got added..so i dunno...jus wanted to know what u guys think


  next round....
Posted by: NoToRiOuS_ThUgS - 01-01-2009, 08:54 PM - Forum: Crews - Recruiting and Strategies - Replies (17)

whats good for next round Winners Circle 4th time????

im down to race again......

i just need to figure the out what the changes are n ill be set......

next round should be fun.....

mike are you making a run......



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